While playing the archive games, I made it my primary goal to see all endings.
I collected every ending, even if I didn’t like them, and played meticulously to learn all the hidden elements of the game.
The same was true for TCX.
Neither the Warden nor the Prison Guards were favorites of mine, but I watched their endings nonetheless.
I remembered the things I had done as Prison Guard.
Quest, a cruel act, was carried out without emotion.
There were many Quests who were happy with Security Chief and raised the Affection figure a lot.
I was Security Chief’s most loyal and trustworthy subordinate and colleague.
“Gunbam. You are the perfect Prison Guard. I can’t imagine prison without you.”
So much so that he promised that he would definitely keep me by his side once he ascends to position of Warden.
If you ask me why I was always in pain during the entire playing process….
That wasn’t it.
There were definitely moments of joy.
Because I clearly remember feeling pleasure from Quest, which was handled neatly and played exactly as I expected.
But it was a game.
It was fun because it wasn’t reality.
Even the brief joy I felt disappeared when I learned the hidden story of the game.
I took a deep breath due to nervousness.
Security Chief read the emotions revealed on my face and repeatedly posted notifications of rising Affection levels.
It was about becoming convinced…
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