“Formal” and “Guerrilla.”
Dungeons largely split into these two.
Of course, if you get granular, there are scenarios, quests, farming, instances, raids, training, and so on—plenty of types—but broadly, that’s the divide.
If “formal dungeons” are mainly run as stable hunting grounds, mana-stone mines, or training sites, then “guerrilla dungeons” are usually the trickier quest-type in the majority.
Especially when a time limit is attached—if you exceed it, the dungeon runs amok or causes severe collateral damage.
“Uh—hello there. Appreciate your hard work.”
“Please verify your identity.”
“Aw, come on, ajusshi, why’re you like this? Can’t you see—see this guild badge right here?”
“I’m not ajusshi. I’m Tak Ramin with Rescue-Suppression Team 1. I don’t repeat myself. ID.”
“……O-oh, you’re with RS Team 1. We’re the Second Raid Party of the 〈InVibe〉 guild, assigned to this (Ra)-class dungeon.”
“Six besides CC-grade awakener Shin Jin-cheol, raid leader—correct?”
“Yup.”
“You’re a bit late. I’ll brief you—gather over here.”
“Ah, about that. One person isn’t here yet. Since it’s Ra-class, the higher-ups said they’d send someone down, but…
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